Final Fantasy XII bossi opas englanniksi!!!!!! (näin alku hätään)
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Air Cutter Remora (ACRRA)
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Health points: 600
License Points Given: Doesn't matter
Steals: None
Location: Nalbina Fortress (Inner Warden)
Difficulty: 0.5/10
Recommended Level: Whatever level you are now...
Recommended Gambits: None.
Battle Strategy: *You play as Reks for this "boss fight".
The very first boss in the game. It has around 600 health points. Don't
worry, I don't think it's very possible to die, but it's possible that you
can die. Try your best to damage the Air Cutter. Save your potions for the
gaurds later, Basch (The soldier helping you), will help you in the fight,
he'll heal you. Sometimes the Air Cutter will use a "special attack", but
don't worry about it. It'll damage you, but Basch will heal you. The boss
fight will be over quickly.
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4 Imperial Swordsmen (Mini-boss) (4IMPS)
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Health points of Imperial Swordsman A: 180
Health points of Imperial Swordsman B: 210
Health points of Imperial Swordsman C: 170
Health points of Imperial Swordsman D: 190
Total number of health points of the four Imperial Swordsmen: 750
Level of each swordsman: 5
License Points Given: 2 each (8 from all, unless Amalia kills one.)
Steals: Potion, Phoenix Down (from each)
Location: Garamsythe Waterway (East Sluice Control)
Difficulty: 1/10
Recommended Level: Level 5 or higher recommended.
Recommended Gambits: None.
Battle Strategy: Not really a boss, because there's no boss life bar at the
top of the screen, but I'll list this "mini-boss", anyways. Just focus your
party members on attacking one Imperial Swordsman at a time, and things
should be easy. A woman named Amalia will help you out in this fight, so
it's really four vs. four. The Imperial Swordsman who has 170 health points
will have the Protect status effect on him. You can't remove good status
effects at this point of the game, so ignore it and save him for last. When
you defeat them all you'll win the battle.
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4 Flans (Mini-boss) (4FLAN)
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Health points of Flan A: 420
Health points of Flan B: 360
Health points of Flan C: 390
Health points of Flan D: 420
Total number of health points of the four Flans: 1,590
Level for each Flan: 5
Weakness: Fire
License Points Given: 2 each, 8 from all
Steals: Potion, Caramel (from each)
Location: Garamsythe Waterway (Southern Sluiceway)
Difficulty: 3/10
Recommended Level: Level 5 or higher recommended.
Recommended Gambits: None.
Battle Strategy: If you compare the health from the Imperials and these
Flans, you might be scared, but don't be. Focus on one Flan at a time, and
slowly kill of each Flan. Each Flan can attack very fast, so becareful. They
can inflict Blind on your characters, so use some Eye drops. Just keep using
Cure and eventually all four Flans will be defeated. You'll get a sweet
"Congratualations" sign as victory that you've won the fight.
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Firemane (FRS3H)
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Health points: 3,500
Level: 7
Weakness: Water
Absorb: Fire
License Points Given: 3
Steals: Phoenix Down, Potion, Grimoire Togail
Location: Garamsythe Waterway (Overflow Cloaca)
Difficulty: 4/10
Recommended Level: Level 6 or higher recommended.
Recommended Gambits: None.
Battle Strategy: Firemane is a large "horse", that seems to be entirely made
out of fire. Now, this is the "real" first boss of Final Fantasy XII. You
have three party members in your party, so don't bash yourself. You might
think that 3,500 health points can be insane, but it's not as hard as it
looks. Hopyfully you have the spell "cure", so you can heal some of your
characters. Or, have a few potions in stock for this. However, it's actually
weak to water spells. I'm not sure if you could buy the water spell from the
magick shop, if you have, use it. If not, keep hitting him normally.
Balthier's gun has the ability to ignore defence. Fran can stay out of
Firemane's melee range and can hit him from afar. Vaan can heal your other
party members and cure poisoned party members with antidotes. Amalia just
attacks Firemane.
Firemane has two special attacks. He has rush, which is a strong physical
attack. Brushfire is when he jumps and meteors/flames fall everywhere. As
soon as you regain control of your characters you must heal yourself.
Brushfire can do damage to all of your party members, and can it can
inflict poison apon your characters. Have everyone heal the poison with
antidotes, hopefully you have some. Also, if any of your party members "die",
use a phoenix down to revive them. But, when you revive your character, they
will start off with around half or less of your full health points. Heal
them quickly if Firemane is about to ready one of his special attacks.
Eventually, you'll bring him down. You might get a few game overs from all
of your party members dying, though. If you die to him many times, retreat
from the save crystal before him and train on some more sewer monsters.
Level your characters up and try to fight him again. On my very first
playthrough through the game, I actually had a lot of trouble in this first
boss fight. You'll beat him eventually.
Also, on another note, if you lead Firemane in the water area of the arena,
he'll try teleporting out. He actually takes damage from the water in the
area, so if you have all of your characters using ranged weapons he'll have
trouble reaching your characters.
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The Mimic Queen (MQQ6H)
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Health points: 4,000
Level: 10
Weakness: Ice
Absorb: Thunder
License Points Given: 5
Steals: Rose Corsage, Knot of Rust, Storm Magicite
Location: The Barheim Passage (Terminus No. 4)
Difficulty: 2/10
Recommended Level: Level 10 or higher recommended.
Recommended Gambits
- Ally: HP under 60% - Use potion
- Foe: Party Leader's Target - Blizzard
- Foe: Party Leader's Target - Attack
Battle Strategy: The Mimic Queen basically looks like a giant version of
the tiny battery mimics you've been fighting. It's weak to ice magicks like
all of the other battery mimics. Also note that several tiny battery mimics
appear in this boss fight as well. There are two main ways to defeat this
boss. You can either kill the tiny battery mimics around it first, then
focus on the boss, then when more tiny battery mimics, kill them quickly,
then eventually focus on the Mimic Queen, then repeating the cycle until
she's dead. Or, you can just focus on killing The Mimic Queen, and ignore
the tiny battery mimics around her.
Now, you might think that since you're a much higher level, and The Mimic
Queen only has a couple hundred more health points than Firemane, that
she's going to be an easy boss, and you're partly correct on that. But also
note that 4 tiny battery mimics surround her, and she has the ability to
spawn more of them.
You can cast the spells "slow", and "blind", on her. However, you may have
not gotten these spells yet. It also takes many tries to get these spells
inflicted on The Mimic Queen, as well. You can easily take a lot of damage
from The Mimic Queen and the tiny battery mimics while trying to cast these
spells, but if you manage to cast them onto her, the battle will be much
easier. I recommend you try to cast at least one of said spells onto her,
but if you can't, or if you didn't buy these spells in the magick shop yet,
try the below way.
Try to cast blizzard onto The Mimic Queen, it does more damage than your
melee does. If you have blizzard, just focus on The Mimic Queen, and ignore
her tiny battery mimics. Heal your party members if you need to. If they
really are causing you a lot of trouble, kill all but one of them. Just
after you kill them all, she'll get more. Now I'll list what the Mimic
Queen can do to you and your party members.
The Mimic Queen has the ability to use "Breath of Life", which will spawn
four tiny battery mimics. However, she only uses it once you kill off all of
the tiny battery mimics around her, so try to kill all but one of them. She
also can use "Shockstorm", which does around 200+ damage to all of your
party members. She also has another special attack known as "Ground Shaker".
It does around half of the damage shockstorm does to you, and has a much
shorter range than shockstorm, and probably won't hit all of your characters
if you spread yourself out. After she does shockstorm, try to heal your
party members. Her physical attacks aren't as strong as her special attacks.
The tiny batter mimics are annoying, try to avoid them because of her above
special attack. However, she takes some time to respawn the tiny battery
mimics, and in it you can do a lot of damage. However, I recommend that you
kill all but one of the tiny battery mimics.
After the battle, she'll fall over. The place will fall down, and you manage
to escape. You won't be able to re-enter the Barheim passage unless you get
a key to the other passage to it, but you don't need to know this yet.
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Ba'Gamnan, Bwagi, Gijuk, and Rinok (First encounter) (BBGAR)
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Health points of Ba'Gamnan: 3,983
Health points of Bwagi: 1,593
Health points of Gijuk: 1,650
Health points of Rinok: 1,745
Total number of health points of Ba'Gamnan's "group": 8,971
Ba'Gamnan's Level: 12
Bwagi's Level: 11
Gijuk's Level: 11
Rinok's Level: 11
Weakness: Water
License Points Given: 5 each, 20 from all
Steals: Potion from Ba'Gamnan, 30 gil from Bwagi and Rinok, none from Gijuk.
Location: Lhusu Mines (Site 2)
Difficulty: 10/10
Recommended Level: Level 14 or higher recommended.
Recommended Gambits
- Ally: HP under 60% - Use Potion
- Foe: Nearest Visible - Use Water
Battle Strategy: If you haven't faced this "mini-boss", and you're wondering
about the 10/10 difficulty, it's because you're meant to run from this group
of four. Lamont won't be a Guest anymore, and will run away when they're
about to fight you. Just press R2, which will deactivate all of your set-up
Gambits, and head for the exit of The Lhusu Mines. Beating them all if
you're a normal level is very difficult, but possible. But, you won't get
any reward, not even the regular license points you get from bosses. If you
beat Ba'Gamnan, you'll get a cutscene of him smashing his weapons and
fleeing from the fight. It's seriously recommended for you to run away from
this "mini-boss" battle. If not...
All of the "group", has Haste. Ba'Gamnan has both Protect and Shell casted
on himself, and you can't remove them. You can cast Water based attacks on
all of the group members except Ba'Gamnan, then afterwards use your normal
attacks on Ba'Gamnan. You actually only have to defeat Ba'Gamnan to win, but
it's much easier to take down his three friends before focusing on the
leader of the group. If you do manage to win, have my congratulations. I've
beaten them too, and it's not easy.
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2 Judges, 3 Imperial Swordsmen, and a Imperial Magus (231FH)
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Health points of Judge A: 2,245
Health points of Judge B: 2,245
Health points of Imperial Swordsman A: 430
Health points of Imperial Swordsman B: 430
Health points of Imperial Swordsman C: 430
Health points of Imperial Mangus: 384
Level for each judge: 11
Level for each swordsman: 10
Level of the Imperial Mangus: 9
Total number of health points this Imperial "group": 6,164
License Points Given: 1 from each except judges, 7 from judges, 18 total
Steals: 300 gil, Hi-Potion (from judges)
Location: Dreadnought Leviathan (Central Block)
Difficulty: 7/10
Recommended Level: Level 13 or higher recommended.
Recommended Gambits
- Ally: Any - Use Eye Drops
- Ally: HP under 50% - Use potion
- Foe: Party leader's target - Attack
Battle Strategy: You only need to take out the two Judges in this battle to
win, but it's much easier to take out the Mangus, then the Swordsmen, then
the Judges. It can still be a hard "mini-boss" battle, if you're not
properly prepared. Both of the Judges use "Tri-Attack", which does around
150-200 damage on one character. Vossler can be a big help in this battle,
though you can't control him he's quite strong. Heal him with Cure if his
health is starting to get low, and be sure to keep him alive in this battle.
It'll be a "long" battle, but eventually you'll win. Try not to let all of
the Imperials "surround", your party characters, because they can quickly
win if they all attack only one of your party characters. If you have some
Green Magicks, try to cast Blind on a Judge or on both of them. Either way,
after you defeat both of the Judges, you'll win this "mini-boss" battle.
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Judge Ghis (JUGHI)
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Health points: 5,500
Level: 14
License Points Given: 22
Location: Dreadnought Leviathan (Port Launch)
Difficulty: 5/10
Steals: Potion, Jackboots, Dark Mote
Recommended Level: Level 14 or higher recommended.
Recommended Gambits
- Ally: HP under 50% - Use potion
- Foe: Party Leader's Target - Attack
Battle Strategy: Penelo joins the party now, and has around 500 license
points that you can spend for her. However, they can run out pretty quickly.
You get some manufactured nethicite from Larsa. The manufactured nethicite
can halve all magicks done to the character it's equipped to. You also don't
need a license to equip the manufactured nethicite. However, once you equip
it you will have permanent silence to the character. I consider this to be a
very bad thing, as it's good to have all your characters able to heal
everybody. But, this is quite early into the game, so if you have a "tank"
(Or a character who only will melee), equip him or her with the nethicite.
Like The Mimic Queen, Judge Ghis has several imperials with him who will
attack you. The imperials are much tougher than the tiny battery mimics.
Judge Ghis is also much harder than The Mimic Queen, in my opinion. You
should have the "protect" spell now, and you should cast it onto your party
members. Judge Ghis can hit very hard onto a character. However, the
imperials surrounding Judge Ghis don't respawn, so I recommend you kill all
of them first before you even touch a hair on Judge Ghis. Judge Ghis will
constantly hit you, so heal yourself.
After you've defeated the imperials that gaurd him, start attacking Judge
Ghis. It's much easier at the end since the imperials are gone. Eventually
Judge Ghis will cast a special spell called "Greater Barrier", which
automatically cats protect and shell onto him. When it wears out he'll
eventually re-cast Greater Barrier. Note that you have the ability to slow
Judge Ghis, but it's very difficult to do so. But if you manage to slow him,
the battle will be much, much easier in the end, even though it's already
easy. Just keep attacking him, he's not weak to any particular magicks, so
try to use guns, bows, and melee weapons. Eventually, he'll go down.
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Garuda (GH7UF)
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Health points: 6,000
Level: 16
Weakness: Dark
Absorb: Light
License Points Given: 11
Steals: Gold Needle, Giant Feather, White Fang
Location: Tomb of Raithwall (Valley Of The Dead)
Difficulty: 5/10
Difficulty: 2/10*
*=If you have Eksir Berries.
Recommended Level: Level 16 or higher recommended.
Recommended Gambits
- Ally: HP under 60% - Use potion
- Foe: Flying Type - Cast Blind
- Foe: Flying Type - Cast Dark
- Foe: Flying Type - Cast Blizzard
Battle Strategy: There are two ways to fight Garuda. When you entered the
Nam-Yensa Sandsea, you could fight an optional mini-boss to obtain "Eksir
Berries". These are useable on Garuda and Phoenix (Worry about Phoenix
later), and will weaken them. I've tried them on my recent playthrough, and
I must note that they really weaken Garuda. If you have some, use them on
him. To get them, you needed to talk to a moogle in the beginning of the
Nem-Yensa Sandsea to find a Urutan-Eater (Turtle). If you killed it, and
returned to the Moogle, and found him again, you'd find a small optional
"scene". Afterwards you can pick up the Eksir Berries from a plant that the
Urutan dropped.
Garuda is a large bird. It's a flying type monster. You can't attack flying
type monsters normally, in order to attack them with melee attacks you
need a technick called "telekenesis", which you obtain MUCH later in the
game. Garuda has no magick weaknesses that I know of, so use the most
powerful magick that you can use. I used blizzard. Vossler will be with you,
and he has telekenesis, so heal him first, as he can do more damage than you
can do to Garuda.
If you have Eksir Berries, use them on Garuda, and use spells and defeat
him. If you don't however, he is stronger. He tends to hit a character
until it dies, he doesn't seem to hit multiple characters at once. Use this
to your advantage, heal the character that is being attacked by Garuda. Also
cast protect onto your party members to have an easier time fighting.
Garuda can also send a character to sleep, however there's no need to use
an alarm clock, since your character will automatically be awakened when
he/she is melee attacked by Garuda.
You can inflict blind on Garuda, but it takes a lot of tries to get it to be
inflicted upon him. Slowly, but surely you'll eventually defeat this big
bird.
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Demon Wall (DMNAL)
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NOTE: THIS IS THE STORYLINE WEAK ONE, NOT THE OPTIONAL ONE.
Health points: 10,000
Level: 16
Weak: Holy
License Points Given: 9
Steals: Gold Needle, Solid Stone, Quality Stone
Location: Tomb of Raithwall (Hall Of The Sentinel)
Difficulty: 3/10
*This Demon Wall is the weak one that you must beat to continue the
sotryline portion of this game.
Recommended Level: Level 18 or higher recommended.
Recommended Gambits
- Ally: Any - Alarm Clock
- Ally: Any - Eye Drops
- Ally: HP under 50% - Use potion
- Foe: Party leader's target - Attack
Battle Strategy: Now, you might think that the large health point increase
is scary, but he's much easier than Garuda. But before we talk about his
attacks and how you defeat him, I must explain how this battle is done. The
Demon Wall is a ancient demon with a large "wall" on its back. It blocks the
entire thin hallway, and pushes you back. Eventually, you'll get closer to
your side of the wall. Once you get near the wall, he'll ram you into the
wall, and it'll be an instant gameover for you, even if you have full health
points on your characters. Think of this as a "timed battle".
Now, you can slow down The Demon Wall and examine the fires to the side of
the thin hallway. You can turn them off, but when you do this there's a
chance the fire will light up to be blue. If the fire gets turned off, The
Demon Wall will slow down slightly. If it turns blue, he'll speed up. Most
of the fires can be turned off, but I believe it's random, but there's
actually a small chance for the fire to turn blue. If it turns blue, run to
another fire and try to turn of it to slow him to normal speed.
The Demon Wall isn't all that strong, he just has a lot of health points. He
can inflict many bad status effects, some of which you can't cure. He can
blind multiple characters, quickly use some eye drops or blindna. He can slow
your characters as well. It can inflict doom onto a character, which is
only curable with a remedy, which you probably don't have yet. Doom will
instantly kill your character when a countdown goes from 10 to 0. Simply
revive the doomed character with a phoenix down. The Demon Wall knows an
esclusive bad status effect that he can inflict on other characters, you can
only obtain this bad status effect from a Demon Wall. It's called "X-zone",
and it basically teleports away your character and there's nothing you can
do about it but wait for replace the character. X-zone teleports a character
to an alternate dimension, and eventually teleports them back to where they
were before. Pray that Vossler gets X-zoned, since you can't control him.
The Demon Wall only really casts magicks on you, he doesn't really use many
physical attacks. He really doesn't damage you much. If he does manage to
kill off a character, simply revive and keep hitting him. Use a quickening
when you're about to be slammed into the door, quickenings are a good source
of power for desperate measures in the beginning of the game. When he dies,
continue along.
Note: There's a small glitch. If you set your battle speed higher (found
in the options menu), you can attack more and can more easily defeat The
Demon Wall. This glitch isn't included in the rating. If you have a lot of
trouble beating The Demon Wall, use this small glitch.
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Belias (BUI8H)
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Health points: 16,000
Level: 20
Weakness: Water
Absorb: Fire
License Points Given: 15
Steals: Aries Gem, Ether, High Arcana
Location: Tomb of Raithwall (Cloister Of Flames)
Difficulty: 5/10
Recommended Level: Level 18 or higher recommended.
Recommended Gambits
- Ally: Any - Use Handkerchief
- Ally: HP under 60% - Use Cure
- Foe: Nearest Visible - Water
- Foe: Nearest Visible - Attack
Battle Strategy: The Demon Wall was a bit easy, don't you think? This is
another small step up from The Demon Wall. Also note this is an esper
storyline battle, once you defeat him you have the ability to summon him in
battle. Even though when you summon him he's much weaker. >_> At least it's
a normal boss battle.
Belias is a large fire esper. He's not weak to water, though so just rely on
your melee attacks. He's quite strong, but he's slow to preform attacks upon
your characters. As the battle progresses, he gets stronger. His physical
attacks are strong, but are the slowest. He can attack a single target with
a special fire attack. He also has Firaga, a multitargetable special attack
that he has that does 400+ fire damage to your party characters. He also has
Greater Barrier, which casts protect and shell onto him, as well.
He can inflict your characters with oil. Now, Belias attacks using fire
frequently, and when fire attacks hit an oiled character, it multiplies its
damage by three. Use a handkerchief quicky to get the oil of your character.
Belias also seems to like to beat up one character using physical attacks
until they die, revive your party characters if needed. The manufactured
nethicite can reduce his fire damages, so use it if you want.
After he's defeated, you get his esper. He'll be on your license board, and
you can freely summon him in battle. He's very useful in the beginning, but
when you progress through the game he gets weaker and weaker. I'll mark him
down in certain battles, but afterwards I'll clean my hands on the whole
thing. It's your choice to use him in battles or not later in the game.
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Vossler (VSSLR)
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Health points: 9,300
Level: 20
License Points Given: 30
Steals: Potion, Hi-Potion, Black Belt
Location: Airship Shiva
Difficulty: 3/10
Recommended Level: Level 19 or higher recommended.
Recommended Gambits
- Ally: HP under 40% - Use Hi-Potion
- Ally: HP under 60% - Use Cure
- Foe: Party leader's target - Attack
Battle Strategy: Vossler betrayed you! Anyways, I thought of like like a
slightly harder version of Judge Ghis. He has 3 imperials that gaurd him as
well. If Fran is one of your main characters, she's in berserk and is
uncontrollable. She can attack much faster, but you can't select her as your
main character. Each imperial swordsman has 854 health points. Once again,
deal with the swordsmen before dealing with Vossler. Berserk wears off
eventually normally, but I'm not sure if it's possible to wear out in the
Airship Shiva...
I hope you hated him as a guest, now you can feel free to take some revenge
on him. Try to cast protect on your party characters for defence against
the imperial swordsmen and Vossler. Vossler has haste and protect casted
upon himself. He recasts it when it wears off, so don't wait for it to wear
off. Sometimes in the beginning he'll put reflect upon himself, this reflects
all magicks done to him back onto all of your characters, so attack him
using melee weapons. Hopefully you have some Hi-potions, they're very useful
in this boss fight. He sometimes berserks himself near the end of the fight,
becareful as this speeds up his attacks and makes him much stronger.
However, you can summon Belias near the end of the fight. He can easily
defeat Vossler. Heal Belias if you need to, and you can attack Vossler while
Belias is attacking Vossler for extra damage. Cast protect on Belias if
you want him to have some extra defence. Vossler can't be blinded, sadly.
If after Belias goes and Vossler is still living, use a quickening and it'll
be an instant win. Though Belias seems useful now, he'll grow old rather
quickly, I'm afraid...
Have some fun, you won't have boss fights for a little while.
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Tiamat (TMTMT)
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Health points: 50,000
Level: 25
Weakness: Earth
Absorb: Wind
License Points Given: 15
Steals: Hi-Potion, Leo Gem, Ring Wyrm Scale
Location: Henne Mines (Ore Separation)
Difficulty: 8/10
Recommended Gambits
- Ally: HP under 30% - Use Curaga
- Ally: HP under 60% - Use Cure
- Ally: HP under 50% - Use Hi-Potion
- Ally: Any - Use Esuna
- Ally: Any - Use Phoenix Down
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Nearest visible - Attack
Recommended Level: Level 28 or higher recommended, but done at lower levels.
Battle Strategy: Alright, it's been a while since your last boss fight, and
you've leveled up quite a bit since that fight with Vossler. Now, he may
have five times the health your last boss had, but you're much stronger than
you think you are. You can easily dish out a lot of damage, you have better
weapons and armour. In fact, you have many more magicks now than last time.
You even have Larsa as a guest, and he has infinite Hi-potions and X-potions
that he uses on you.
Tiamat is a large dragon with a ring on his forehead, that goes around his
entire head. He can disable your character, only curable using a remedy. He
can also inflict sap on your characters, healable using regen or remedies.
Don't always depend on Larsa in this fight, you may have to spend some
potions, too. Tiamat usually attacks your characters physically, but he can
use Aero, a wind attack that hurts your entire party, and he has a fire
breathe attack which can dish out a lot of fire damage to your characters and
inflict sap. Simply keep on pounding him using physical attacks. It'll be a
long battle compared to the boss battles with Vossler or Belias, but you'll
eventually manage to defeat this dragon.
Belias is unuseful in this fight, he gets owned by Tiamat easily. Quickenings
are much better to use than summons right now. If you're about to die, but
Tiamat is on his last bit of health, use a quickening and hopyfully it'll be
enough for Tiamat to die.
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Elder Wyrm (EDRWM)
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Health points: 70,000
Level: 27
Weakness: Wind
License Points Given: 14
Steals: Succulent Fruit, Emperor Scale, Feystone
Location: Golmore Jungle (Dell Of The Dreamer)
Difficulty: 6/10
Recommended Level: Level 28 or higher, but can be done lower at a higher
difficulty.
Recommended Gambits
- Ally: HP under 30% - Use Curaga
- Ally: HP under 60% - Use Cure
- Ally: HP under 50% - Use Hi-Potion
- Ally: Any - Use Esuna
- Ally: Any - Use Hankerchief
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Nearest visible - Attack
Battle Strategy: The Elder Wyrm is very similiar to Tiamat. But, The Elder
Wyrm tends to inflict many bad status effects onto your characters, and he's
less about using physical attacks on your characters. I didn't find him as
hard as Tiamat, however many people seem to have trouble with him. Try to
cast protect and haste on your party members during the fight. The Elder
Wyrm has two Treants that gaurd him. Each Treant has 845 health points.
They're weak to wind, so cast Aero on them to quickly deal with the two of
them. If you don't have Aero, use your regular melee attacks on them,
they'll still fall down pretty quickly.
You can equip yuor characters with a accessory that immunes your character
from a certain bad status effect if you want to. I found that the accessory
"Rose Corages" equipped on my main party leader to be very useful. It
prevents a character from being silenced, so that character can cast Esuna.
Esuna is a spell that can cure a character from most of the bad status
effects that The Elder Wyrm inflicts upon us, if you don't have it, you
could have a much harder time with this battle. You might even want to
consider retreating to Eruyt Village to go buy it at the shop. Note: The name
of the special attack The Elder Wyrm uses to inflict the bad status effects
onto you is called "Sporefall", and it actually has a limited range as well.
Some bad status effects The Elder Wyrm's Sporefall likes to inflict are
Blind, Silence, Sleep, Confuse, Slow, Sap, and Oil. The Elder Wyrm also has
Tiamat's breathe attack, which is a fire based attack. It'll hit up to 2,000
damage if your character is oiled, so cure that oil quickly. Haste can cure
slow from a character, Esuna can't cute slow, sadly. A trick is to use a gun
or bow from afar to avoid The Elder Wyrm's special Sporefall attack. You can
let Larsa handle most of the healing, but once again you need to have a
Hi-potion ready just in case something bad happens. Belias and quickenings
aren't really good for this battle either, in my opinion. But feel free to
use a quickening if you want to. MP is the key to winning this battle so I
recommend that you don't use a quickening.
Note: The Elder Wyrm can be considered an optional boss, as you can take a
route through Feywood. But the developers intended for us to fight The Elder
Wyrm, I don't think they would have wanted us to go through a place where
enemies are 10-20 or so levels above us. So that's why he's in this FAQ.
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Vinuskar (VNSKR)
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Health points: 15,000
Level: 27
License Points Given: 19
Steals: Knot of Rust, Thiefs Cuffs, Damascus Steel
Location: Stilshrine of Miriam (Ward Of Steel)
Difficulty: 2/10
Recommended Level: No recommendations, the level you're at should be fine.
Recommended Gambits
- Ally: HP under 40% - Use Curaga
- Ally: Any - Use Esuna
- Foe: Party leader's target - Attack
Battle Strategy: After comparing the health points from your previous boss
and this boss, you'd probably think that it's a very short battle and it's
really easy. If you think that, you're right. This is a very easy boss, but
it's "special". Vinuskar will use a magnetic field and any characters that
have heavy metal armours will be slowed down a bit, kind of like slow
inflicted apon your party characters. Simply cast haste or ignore the
special effects. Vinuskar tends to cast Break which deals 500 health points
off all your party members, and can sometimes petrify some of your
characters. His Sword Dance special attack also does this as well, without
the petrify, though. It's a fun relaxing fight, so enjoy it.
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Mateus (MAT5M)
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Health points: 30,000
Level: 30
Weakness: Thunder
Absorb: Ice
License Points Given: 27
Steals: Pisces Gem, Ether, High Arcana
Location: Stilshrine of Miriam (Hall Of Worth)
Difficulty: 5/10
Recommended Level: Level 32 or higher recommended.
Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Use Esuna
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Nearest visible - Attack
- Foe: Party leader's target - Thundara
Battle Strategy: I hoped you enjoyed the last easier battle, because this
one is much harder. This is the second storyline esper found in the game.
Mateus is like Belias, but uses water elements instead of fire elements that
Belias uses. There are five ice azers that surround and protect Mateus.
They have around 3,000 health points each, deal with them quickly before
fighting Mateus. Mateus will use a reflect spell apon herself, so use melee
weapons to damage her.
The ice azers like to cast blizzard on a single party member at a time for
some odd reason until they die. Mateus actually uses physical attacks. If you
have ice shields, equip them as they are very useful in this boss battle.
They halve the ice damage done to the character who has ice shield. It's
recommended you don't use a quickening in this fight because although it can
easily kill all five of the ice azers that protect Mateus, you run out of
magic points, and in this point of the game it's not that easy to regain
lost magic points. Thankfully, Mateus and the five ice azers are all weak to
thunder, but Mateus has reflect casted on herself, so dispel it or wait for
it to wear off before you hit her with thunder magicks. Thundara, a multiple
hitting thunder attack is very useful for getting those ice azers out of the
way.
After the ice azers are out of the way, start to physically attack Mateus.
She then starts to use magicks when her health points decrease. She uses
two special attacks from there on out. Flash Freeze damages all of your
characters with ice damage. Blizzaja also damages all of your characters
with ice damage as well. Rarely, her Blizzaja will inflict Sap to a
character, quickly use Regen, Esuna, or a Remedy to cure your party member.
Be careful, Mateus is stronger than she looks. Eventually she'll die, and
you'll have the ability to use her as a summon. But, from now on in the
game summons won't work very good against bosses, so you know. But you can
use them anyways if you want to.
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Judge Bergan (JGDBG)
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Health points: 16,500
Level: 30
License Points Given: 19
Steals: Hi-Potion, Ruby Ring, Ether
Location: Mt. Bur-Omisace (Hall Of The Light)
Difficulty: 4/10
Recommended Level: Level 32 or higher recommended.
Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Cast Raise
- Ally: Any - Cast Esuna
- Ally: Any - Cast Blindna
- Foe: Party leader's target - Attack
Battle Strategy: Think of Judge Bergan to be a stronger version of Vossler
and Judge Ghis. Really. I mean, they all have gaurds and they're all so
similiar. Anyways, three Judges surround and protect Judge Bergan. They each
have around 3,000, and should be killed before attacking Judge Bergan. The
Judges are behind you, and Judge Bergan is at the other side. Quickly focus
on beating down the Judges and hopefully you'll kill one or two before Judge
Bergan can reach you.
Now, you might think to yourself, that since you've defeated a boss with
around 70,000 health points, you can easily defeat anything under it, but
you're wrong. Bosses might not have much health, but they can be very hard,
just so you know. Judge Bergan can hit you quite hard with large numbers.
Try to quickly "buff" your characters with some positive status effects if
you're having trouble defeating Judge Bergan. When I first battled with
Judge Bergan, I found haste to be very useful in the fight. Protect can also
reduce some of the physical damage taken against your characters. You also
should have the spell "Curaga", now so you can heal much more damage than
before. Mateus or Belias won't be very useful, and in fact can get beat down
by the Judges and Judge Bergan, and you'll lose a lot of magic points. You
also have the ability to blind Judge Bergan, but I'll forewarn you; it's
still takes many tries before you can actually inflict the blind status to
him.
When his health points drop, he'll use a special attack called "Battle
Cry", this reduces damage taken to him, and his physical attacks get much
stronger. But in conclusion, this boss battle shouldn't be very tough to you
at this point in the game. If you're still having troubles with him, try to
train and level up your characters a bit. Get new armours, weapons, and
spells if you need to. The game is going to get harder, and the bosses will
show no mercy. It's going to be a while until the next boss.
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The 5 Mandragoras (T5MDG)
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Health points of Alraune King: 9,069
Health points of Mandragora Prince: 9,069
Health points of Onion Queen: 9,069
Health points of Pumpkin Star: 9,069
Health points of Topstalk: 9,069
Total number of health points of the 5 Mandragoras: 45,345
Level of Alraune King: 37
Level of Mandragora Prince: 37
Level of Onion Queen: 37
Level of Pumpkin Star: 37
Level of Topstalk: 37
Weakness of Alraune King: Wind
Weakness of Mandragora Prince: Fire
Weakness of Onion Queen: Earth
Weakness of Pumpkin Star: Ice
Weakness of Topstalk: Water
License Points Given: 5 from each, total of 25 from all
Steals from Alraune King: Gimble Stalk
Steals from Mandragora Prince: Four Leafed Clover
Steals from Onion Queen: Onion
Steals from Pumpkin Star: Jack-O-Lantern
Steals from Topstalk: Tomato Stalk
Location: The Sochen Cave Palace (Hall of Lambent Darkness)
Difficulty: 4/10
Recommended Level: Level 38 or higher recommended, but done at lower levels.
Recommended Gambits
- Ally: HP under 60% - Use Curaga
- Ally: Any - Use Esuna
- Ally: Any - Use Remedy
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Nearest visible - Attack
Battle Strategy: These are a combination of a "mark", and a "mini-boss". But
it's not an official mark, and you need to defeat them in The Sochen Cave
Palace in order to proceed into Archades. You might think 9K per enemy isn't
much, but when it's all added up it's actually 45K health points. Each
Mandragora is weak to a different element, it's hard to keep track of
throughout the battle, and they run away often. Just use your normal physical
attacks/bows/guns and whatnot to fight them. They can all cast "Blind",
"Disable", "Slow", "Poison", "Sleep", "Silence", and "Sap", onto your party
characters. Use Esuna to cure all of these in a single spell except for
"Slow", which you should use a Remedy or the spell "Haste" to cure. A
"Mandragora", is basically what Race these small guys are, if you're
wondering about that.
Each Mandragora can attack physically, which does a lot more damage than
you'd think. Focus all three of your party characters on fighting one
Mandragora at a time, and slowly defeat each one of them. Try not to let them
all attack you at once, I find it easier to chase on at a time, but feel
free to use a quickening when all five of them are grouped together for a
lot of damage.
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Ahriman (AHRIM)
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Health points: 63,000
Level: 38
Weakness: Light
Absorb: Dark
License Points Given: 28
Steals: Maduin Gear, Death Powder, Sky Jewel
Location: The Sochen Cave Palace (Hall Of Shadowlight)
Difficulty: 5/10
Recommended Level: Level 40 or higher recommended, but done at lower levels.
Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Use Esuna
- Ally: Any - Use Remedy
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Lowest HP - Attack
Battle Strategy: The spell "Shell", can work miracles in this particular boss
battle. Ahriman, isn't really a "tough boss", try not to let him overwhelm
you. Ahriman has the ability to absorb dark based attacks, magicks, and
items. "Absorb", means it basically heals him, and it's really bad. But in a
turn, he's weak against light/Holy based attacks, but I don't believe you
have the "Holy" spell yet, and not for a while. Ahriman uses magicks against
you to try and kill your characters. Ahriman likes to inflict "Doom" on your
characters. Either quickly heal it with a remedy (with a level 3 Remedy
license from the character's board who is curing Doom), or die and revive
your dead party member.
He's immune to Blind, but you can Slow him, but following the usual status
quo of the game, it'll take a long time to cast Slow on him. Ahriman likes
to use magicks that target all three of your party characters at once. He
also uses a special attack known as "Phantam Gaze", which inflicts Confuse
on your chracters. Confuse can kill off your party in seconds, it's odd. The
stronger your chracters and their weapons are, the quicker they die with
Confuse. But in seriousness, quickly use Smelling Salts or Esuna to cure
Confuse from your characters.
But there's a unique twist in this boss battle. Ahriman can split himself
into multiple beings at once, one is the real him, the rest of phonies.
There's no way to know which one is the real and which one is fake. But, the
fake ones damage you as well. The fake ones have only around 700 to 1,000
health points, so switch your targets. He doesn't split himself until his
health points go critical. He also casts a spell called "Immobilizega",
which casts "Immobilize" on your party characters. Quickly cure with
Remedies. As the name states, it basically immobilizes your character. Now,
Ahriman doesn't move away often, but you'll need to move in order to attack
his clones, so be sure to cure it when you need to. He also uses another
special attack called "Maser Eye", which simply damages your character for
around 1,000 - 1,500 points of damage.
Hopefully in this boss battle you'll have a large supply of healing items
and magicks to cure some of these bad status effects. You can easily die from
a lack of remedies and healing supplies. Also consider investing some of your
license points in the Remedy lores so you can properly use your remedies.
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Doctor Cid (First encounter) (PHDFE)
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Health points: 73,000
Level: 40
Weakness: Light
Absorb: Dark
License Points Given: 29
Steals: Knot of Rust, Potion, Hi-Potion
Location: Draklor Laboratory (Energy Transarium)
Difficulty: 6/10
Recommended Level: Level 40 or higher recommended.
Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Lowest HP - Attack
Battle Strategy: Doctor Cid has the same effects as Ahriman, for some odd
reason. He can absorb dark based attacks, but he's weak to light/Holy based
attacks. Okay, four Rooks are around Doctor Cid and you should once again
focus on them before attacking Doctor Cid. Each Rook has almost 10,000 health
points. Now, these Rooks like to "buff" (or cast good status effects), onto
Doctor Cid. This is basically another reason why you should quickly kill
them. They can Cast Protect, Curaga, Shell, Regen, and Reflect onto Doctor
Cid, but they only cast Relfect to themselves, so dispose of the Rooks using
non-magick attacks. I focused on one Rook at a time, when I did that I found
the battle to be much easier than I thought.
After you have killed the four Rooks surrounding Doctor Cid, it's time to
focus your attacks on him. Doctor Cid uses a gun to attack your characters
with, which is very bad. Guns ignore your defence, and are unblockable, so
they are very accurate. Eventually, Doctor Cid will use a special attack
called "S-27 Tokamak", which seems to hit for around 1,000 on each character.
Doctor Cid can also cast Haste to himself near the middle of the battle. He
also uses a "Paling" (Basically a shield), that actually makes him immune to
all of your physical attacks. Wait for his Reflect status to wear off and
cast magick attacks until his Paling falls down. If the battle ends before
his Paling wears down, good for you. If he's still living, hit him with
melee attacks and eventually you'll win the boss fight.
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Rafflesia (ROFLL)
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Health points: 73,000
Level: 43
Weakness: Wind
Absorb: Earth
License Points Given: 31
Steals: Putrid Liquid, X-Potion, Screamroot
Location: Feywood (Redolent Glade)
Difficulty: 3/10
Recommended Level: Level 44 or higher recommended, but feel free to do it at
a lower level.
Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Use Remedy
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Any - Cast Aeroga
- Foe: Highest HP - Cast Aero
Battle Strategy: Before you enter this boss battle, I highly recommend you
cast a bunch of good status effects onto your main three party characters.
You're magic points will constantly drain throughout this boss battle.
Rafflesia likes to cast magicks to try and kill your characters, but he also
uses physical attacks as well. He can inflict Sleep and Confuse to your
characters using his magicks. Try to use as much magic points as you can in
the beginning of the fight because as I've said earlier, your magic points
drain constantly. Feel free to use a quickening, since you've probably
already have many positive status effects casted onto your characters.
He has some Malboros gaurding him, but each only has roughly 5,000 health
points, and are weak to Wind based attacks. Rafflesia can absorb Earth based
attacks and is also weak to Wind based attacks like his fellow Malboros are.
His "Nector Volley" attack causes Sap to be inflicted onto your characters.
Toxifiy will poison a character. His "Pollen Dance" attack will Confuse your
characters, becareful. His regular magicks cause Sleep, Disease, Sap,
Poison, and Confuse. His Malboros can use "Bad Breath", I'm sure you've been
attacked by that attack before. If not, "Bad Breath", causes roughly 5 or so
bad status effects to be inflicted on a character. This boss is similiar to
The Elder Wyrm, but you're a higher level, and it's easier now. Hopefully
you have cures for all of these bad status effects, as you can't use Esuna
unless you replenish your magic points with a Ether or if you're magic points
haven't ran out because it's the beginning of the fight.
In this battle, it's better to focus on one Malboro at a time, even though he
can respawn more, as they like to inflict bad status effects on your
characters. You can silence this boss, and then it can only use its special
attacks and no magicks, it helps a lot. Cast silence on him early in the
battle, or don't do it at all. It'll take many tries to do it, though. Once
he's silenced, he won't be able respawn the Malboros around him, so you can
kill them knowing they'll never return to cause you trouble in this boss
battle.
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Daedalus (DDLUS)
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Health points: 66,000
Level: 42
Weakness: Light
Absorb: Dark
License Points Given: 33
Steals: Dark Crystal, Forbidden Flesh, Damascus Steel
Location: The Ancient City of Giruvegan (Gate Of Water)
Difficulty: 3/10
Recommended Level: Level 45 or higher recommended.
Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Status = Haste - Cast Dispel
- Ally: Status = Slow - Cast Haste
Battle Strategy: I found Daedalus to be an easy boss battle. Cast Protect and
Haste on your party to make the battle easier. Daedalus likes to cast Haste
on himself at the beginning of the battle, and you should have the "Dispel"
spell to dispel his positive status effects by now. Daedalus likes to use
physical attacks, but he uses special attacks such as "Tri-Attack" and
"Ice Break". He also has "Tremor", and "Smite of Rage". Tri-Attack does
around 800 damage to all of your characters, and also has a chance of
inflicting Slow. Ice Break casts ice magick on your characters. Tremor also
does around 800 damage or so to a single target. Smite of Rage damages all of
your party members in range, and does much more damage than Tri-Attack. Try
to cast Silence on him to make the battle a bit easier. He tends to use a lot
more magicks and special attacks once he reaches the critical state.
Daedalus is weak to light/Holy based attacks, but he absorbs dark based
attacks like your previous bosses. It shouldn't be a problem because there
are many alternatives to some dark element based weapons. I don't think you
have the spell "Holy", but there is a small trick I forgot to mention
earlier, but I don't believe it works on the above bosses that are weak to
light/Holy based attacks. You can select an Hi-potion or an X-potion from
your battle menu, press your R1 or R2 button, and give him the potion. You
might think this is very stupid, but it actually damages him. This works on
zombie type enemies in particular. If you have many potions you can try
this. You can also cast "Curaga" or "Cura" onto him, if you have magic points
to spare. But, your normal weapons should do more damage than this.
Eventually you'll defeat this easy boss.
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Tyrant (TVRAA)
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Health points: 180,000
Level: 43
Weakness: Ice
Absorb: Thunder
License Points Given: 33
Steals: None...
Location: The Ancient City of Giruvegan (Gate of Fire)
Difficulty: 6/10
Recommended Level: Level 47 or higher recommended, but can be done safely
at lower levels.
Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Ally: Any - Cast Protect
- Foe: Lowest HP - Attack
Battle Strategy: In this boss battle, you won't be able to use your
technicks. This shouldn't be much of a problem to you, as technicks (at
least in my opinion), aren't as good as magicks or items. If you use charge
often, you might need to switch to using Ethers for this battle. Note that
you can freely buy Ethers in the "secret shop" in The Necrohol of Nabudis. If
you enter The Necrohol of Nabudis from Salikawood, head north-west and
examine a pillar, but this is beside the point.
In the fight, he'll have Protect and Shell casted on himself. Tyrant uses
Piercing Graviga, piercing means that it goes through reflect and absorbing
armours. Graviga deals half of your character's maximum health points. To
increase the chances of Piercing Graviga to miss, cast Shell on all of your
characters. He also uses Fireball, which deals around 1,200 fire damage to
a character and has a chance to inflict Sap. Bubble actually increases the
damage taken on you from Graviga, but it's useful to withstand Fireball.
It's your choice whether to use Bubble or not.
Bubble is a Arcane Magick spell that doubles your character's maximum health
points, but it's limited. You should have it by this point in the game. If
you don't have it, do some mark hunts, and go to the Clan Centurio Shop.
Bubble Belts automatically cast Bubble on your characters. Tyrant takes a
while to defeat, but eventually you'll defeat him without technicks. The
180,000 health points thing is really just for him to show, more health
doesn't always equal better, or stronger, or tougher.
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Shemhazai (SHMHA)
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Health points: 93,000
Level: 45
License Points Given: 47
Steals: Sagittarius Gem, Hi-Ether, High Arcana
Location: The Ancient City of Giruvegan (Gate of Wind)
Difficulty: 4/10
Recommended Level: The level you're at should be fine, but basically level
47 or higher.
Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Ally: Any - Cast Cleanse
- Ally: Any - Use Vaccine
- Ally: Self - Shell
Battle Strategy: The third storyline esper in the game. Shemhazai likes to
cast Silence often. However, her attacks have a high chance of causing
Disease. I don't believe other storyline bosses you've faced before have used
Disease on your party members. If you haven't read earlier, Disease is one of
the worst status effects you can have and should be cured as soon as
possible. You know how when you take normal damage from an enemy or enemies,
your numerator drops, but the denominator of your health points will always
be the same? With Disease, the damage you take will decrease both the
numerator and the denominator of your health points. When you cure it, your
denominator returns to normal. If a character dies with Disease, when you
revive them they will have 1 health point out of 1 one point. Ouch.
Shemhazai also casts Shock and Flare. Flare is a spell that lags on your
Playstation two, so if you notice your characters' actions' action times are
full, but you aren't preforming the action for that action, it's lag from
the spell Flare that Shemhazai casts. Shock is a non-elemental spell that
deals high damage to the target it's going to hit. Try to cast Shell for a
higher chance of Silence and Disease missing, and to lower the damage taken
from her magick spells. She also casts "Syphon", which removes around
20%-30% of your current magick points.
She has ramdom elemental absorbtions and weaknesses. It seems to randomly
change often. She'll be weak to one element at a time, and the rest she will
absorb. She changes it when she uses the special attack "Mana Spring". You
might think to take advantage of it, but in my opinion I don't think it's
worth the trouble. She changes her elemental weakness very frequently, so
you shouldn't even used an element based attack. Eventually she'll start to
use more magick attacks after she reaches Critical health points. It's a
much quicker and easier battle than Tyrant, as long as you keep your shell
status up, though. Without it the battle gets much harder.
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Hydro (HYDRO)
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Health points: 206,000
Level: 47
Weakness: Light
Absorb: Dark
License Points Given: 35
Steals: Corpse Fly, Maggoty Flesh, Wyrm Bone
Location: The Pharos at Ridorana (They Who Thirst Not)
Difficulty: 4/10
Recommended Level: Level 48 or higher recommended.
Recommended Gambits
- Ally: HP under 60% - Use Curaga
- Foe: Party leader's target - Attack
- Ally: Any - Cast Esuna
Battle Strategy: You'd think with a name like Hydro that this boss would
absorb water and be water based, but it's quite the opposite in this case.
He actually absorbs Dark based attacks and is weak to Light/Holy based
attacks. You can cast many positive statuses on you characters as there is a
save crystal before your fight with Hydro. Dispel his positive statuses. This
boss tends to inflict many negative status effects on your characters.
Hydro can cast "Curse" on your characters. Curse can inflict Disease, Sap,
Poison and Confuse on a character. He also uses attacks such as "Bile",
"Bio", "Immobilizega", and also "Countdown". Bile causes Poison to be cast
on a character. Bio casts Sap on a character. Immobilizega causes many of
your party members to be inflicted with Immobilize, quickly use a remedy.
Countdown inflicts Doom on a character, use a remedy for that as well. You
could wait for him to cast Immobilizega and Doom on a character so they get
both bad statuses at the same time, then use a remedy to cure both
Immobilize and Doom with only one remedy, unless Doom's countdown's number
is low, I did this because I was low on remedies. He also has "Fearga",
which can drain multiple party characters of all their magic points, this is
why I told you to cast positive status effects on all of your characters
before the fight. The good news is Hydro's physical attacks are semi-slow,
but you can cast Slow on him and he'll attack much slower.
It'll be a long battle with him having over 200,00 health points, but
eventually you'll win. It's an easier battle than you'd think.
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Pandaemonium (PDEMM)
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Health points: 110,000
Level: 45
Weakness: Wind
Absorb: Earth
License Points Given: 36
Steals: Aries Gem, Ancient Turtle Shell, Scarletite
Location: The Pharos at Ridorana (First Ascent) (Dunes of Profaning Wind)
Difficulty: 5/10
Recommended Level: Level 48 or higher recommended.
Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Arise
- Ally: Any - Raise
- Foe: Party leader's target - Attack
- Ally: Any - Cast Esuna
- Foe: Any - Aeroga
Battle Strategy: Pandaemonium will start off with having some positive status
effects, quickly Dispel them. Pandaemonium is weak to Wind based attacks,
but he absorbs Earth based attacks. This boss will very frequently use Flash
and Stone Gaze. I assume you know what these spells do, but if you don't I'll
explain. Flash hits multiple party members with the Blind status effect, use
Esuna or some Eye drops to quickly cure it. Stone Gaze is the same, except
your party characters get inflicted with Petrify instead of Blind. Quickly
cure with Gold needles or Esuna. Reddas, in my opinion isn't very useful in
any of the fights he goes through. But, you might as well cure any bad status
effects for him.
Now, I assume you can Berserk a character. Berserk Reddas, you can't control
what he does anyways, and Berserk increases his battle speed and physical
damage he does. You can use Aero or Aeroga on Pandaemonium, or use your
normal attacks, or use a weapon that has does Wind based damage. The Gradius
dagger does fair damage without the hassle of using magic points, but it's
not a need, feel free to fight him however you wish to fight him.
Pandaemonium, being a giant turtle, has his normal turtle attacks. He uses
Power Spin, which damages all of your party members and has a chance of
inflicting Slow. Flatten targets one party member and damages them...nothing
special there. Eventually when you lower Pandaemonium's health, he'll use
Perfect Defence, which basically immunes ALL damage being done to him. Use
that time to cast some buffs on yourself, such as Protect, Bravery, and
Shell. Eventually his Perfect Defence will wear out, and you'll be able to
damage him again. He's easy to defeat when his Perfect Defence wears out.
Pretty much an easy battle, considering the last few boss battles.
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Slyt (SLYTZ)
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Health points: 90,000
Level: 47
Weakness: Fire
Absorb: Water
License Points Given: 36
Steals: Yensa Fin, Yensa Scale, Pisces Gem
Location: The Pharos at Ridorana (First Ascent) (Marsh of Profaning Wind)
Difficulty: 2/10, (7/10 without oiling him)
Recommended Level: Level 49 or higher recommended, but easily done at lower
levels.
Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Arise
- Ally: Any - Raise
- Foe: Any - Cast Oil
- Foe: Status = Oil - Firaga
- Foe: Staut = Oil - Fire
Battle Strategy: A much harder boss than the last one. Once you Dispel his
positive status effects in the beginning of the battle, he'll automatically
cast Regen on himself. Slyt is very fast at doing actions. He's weak to
Fire, but he can absorb Water based attacks. He'll use Enrage at the
beginning of the battle to increase the damage of his attacks, usually bosses
only use Enrage when they're at critical health points. He's like Garuda, he
always quickly picks on one character at a time, and usually that character
gets knocked out. Quickly revive any dead characters if needed. He also
chains many attacks together, which is very bad for you. Cast Protect on all
of your characters before attacking him. He also increases his defence near
the end of the battle.
But, this boss has a small weakness. He can be Oiled, and then you have the
ability to use Fire based attacks which then to massive damage to him. It
takes a few tries, but eventually he'll be covered in oil. Now, remember in
the beginning of this boss' section, I told you Fire was actually his
elemental weakness? Well, let's do the math, shall we, class? Err...I mean
readers who wish to know how to defeat certain bosses! Now, an Oiled
character who gets attacked by any Fire elemental attack recieves three
times the regular damage that would've been done. If you're weak to the
Fire element, multiply the above formula by around two, but consult the
Game Mechanics FAQ, don't quote be on this information. But, you'll be able
to hit much more than your regular attacks when you use this technick.
Without it, he's much harder to defeat. If I knew about this on my first
playthrough, I'd actually retreat to buy the spell in a shop and buy it on
my license board. Be sure to Berserk Reddas for extra damage he can do.
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Fenrir (FERIN)
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Health points: 175,000
Level: 49
Weakness: Earth
Absorb: Wind
License Points Given: 36
Steals: Beastlord Hide, Beastlord Horn, Behemoth Steak
Location: The Pharos at Ridorana (Second Ascent) (The Bound of Truth)
Difficulty: 4/10 (Without your mini-map), (6/10 without attacks),
(8/10 without magicks), (6/10 without items), (2/10 using the trick)
Recommended Level: Level 48 or higher recommended, but be at a higher level
following the above ratings if you've removed your characters' abilities.
Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Arise
- Ally: Any - Raise
- Ally: Any - Cast Esuna
- Foe: Party leader's target - Attack
Battle Strategy: This boss battle has many difficulty ratings because it
depends on which thing you gave up to enter. The first paragraph after this
one explains what attacks he uses, the second one is a guide on how to defeat
Fenrir without your mini-map, the third is a guide on how to defeat him
without your attacks, the fourth explains how without magicks, and the fifth
one explains without using any items. The last paragraph explains a little
trick you can do.
Fenrir has some positive status effects casted on him at the beginning of the
fight. He'll often cast Bravery on himself if you Dispel it. He mainly uses
melee attacks on you, which hit for around 1,500+ damage. He also can use
"Blinding Wail", which does another around 1,500 damage to all characters
in range of the attack, and randomly inflicts Blind on its targets. He also
uses Shock, which is a magick that does high non-elemental damage to you.
If you're reading this, you have everything except for your mini-map. Good
choice. Dispel his positive status effects at the beginning of the fight,
and Dispel his Bravery when he recasts it to himself. Use Protect if you
want to, to lessen the damage of his melee attacks. Use Shell on your
characters if you want to decrease the chance of a character getting
inflicted with Blind. Also, Berserk Reddas again for this boss battle, since
you should have the spell by now, and you can't control Reddas anyways in
battles. It'll be a really easy battle to win.
If you're reading this, you have everything except for your "Attack" option
in your battle menu. In order to damage him, you'll need to use offensive
magick spells against him, or technicks such as "Gil Toss", and "Souleater".
It's still not a hard battle, you can still be free to Dispel his positive
status effects, cast postive status effects on your own party members, cure
Blind quickly and easily, and Berserk Reddas. Becareful of your magic points,
they're precious in this battle because they have many more features in this
battle. Use the Charge technick to regain magic points when you have under
20% of your magic points. Remember that he's weak to Earth, and he can
absorb Wind based attacks, so try using Earth magicks.
If you're reading this paragraph, you can't use Magicks. It's a hard battle
without your magicks. Use items for healing instead of your regular magicks.
You can attacks normally however you'd like, though. You can't Berserk
Reddas, or Dispel Fenrir's postive status effects. You need to use Eye drops
to cure Blind allies. It'll take a bit longer, and you'll need many
X-potions in your inventory, but you'll beat him.
If you're reading this paragraph, you can't use any items. It's easier than
having no-magicks, though. You can still use your magicks to Dispel his
postive status effects, and you can still Berserk Reddas. Use Esuna to cure
Blind allies, and use magicks to heal yorr party members.
If you're reading this part, I'll explain a trick that makes Fenrir easier
to beat, but you sadly can't use it properly if you don't have magicks. Now,
Reddas has a gambit system you can't adjust, he attacks enemies he sees. To
prevent him from wrecking the trick, press Attack on your battle menu, then
hit R1 once or twice and target Reddas. Then kill him, seriously, kill him.
Now go to the boss battle with Fenrir. Have all your party members cast
Sleep on him, eventually he'll fall to sleep. Don't use any non-magick
attacks, or else he'll wake up and be cured form Sleep and will pummel you.
Simply use some magick attacks, perferably an Earth element magick, and
simply kill him.
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Hashmal (HSGHM)
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Health points: 115,000
Level: 50
Weakness: Wind
Absorb: Earth
License Points Given: 52
Steals: Leo Gem, Hi-Ether, High Arcana
Location: The Pharos at Ridorana (Third Ascent) (The Bound of Truth)
Difficulty: 6/10
Recommended Level: Around level 50 or so should be good.
Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Arise
- Ally: Any - Cast Esuna
- Ally: Any - Use Vaccine
- Ally: Any - Cast Cleanse
- Foe: Party leader's target - Attack
Battle Strategy: This is the fourth storyline esper you'll recieve in the
game, way to go. Once again, Dispel his positive status effects that he has
before you try to attack him. I recommend you cast Protect on all of your
party characters in this boss battle. Hashmal uses melee attacks in this
battle, and he has the ability to combo many attacks that he uses. You should
have Curaja by now in the game, so use it to heal your party members. Hashmal
likes to target one party member at a time and melee him/her to death.
Hashmal uses "Roxxor", which basically throws a rock that does some decent
damage to you. He also uses "Battle Cry", which puts some positive status
effects on him, Dispel it again. "Quakeja" does high amounts of Earth damage
to your characters, and has a chance of also inflicting Slow on your
characters. Sometimes he'll inflict Disease on a character, quickly use a
Remedy to cure it, I've explained before how bad Disease his to a character.
Be sure to Shell your characters to reduce the chances of getting inflicted
by bad status effects and to reduce damage taken by his "magick" attacks.
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Judge Gabranth (JDGGB)
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Health points: 55,000
Level: 47
License Points Given: 18
Steals: Potion, Hi-Potion, X-Potion
Location: The Pharos at Ridorana (Third Ascent) (Womb Of The Sun-Cryst)
Difficulty: 3/10
Recommended Level: Level 50 or higher recommended.
Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Foe: Party leader's target - Attack
Battle Strategy: Just before Judge Gabranth is a save crystal, cast some
positive effects on your characters before battling him. Once again, Dispel
his positive status effects he has on himself in the beginning of the fight.
Judge Gabranth mainly tends to focus on using physical attacks on your
characters, so use Protect on your party, which you should've done at the
save crystal before this boss fight. After you remove some of his health
points, he'll use a Paling that immunes any magicks being used on him. After
he raises his Paling he'll recast his buffs, and you can't use Dispel to
remove them because of his Paling.
He uses "Guilt", and "Circle of Judgment" against you. Guilt does around
1,200 damage, and his Circle Of Judgement does around 1,500-2,000 points of
damage to you. But, this battle ends very quickly because of his lack of
health points that he has. He's much easier than you'd think he is.
Afterwards you'll be forced to battle the below boss/bosses.
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Doctor Cid and Famfrit (DRCAF)
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Doctor Cid's Health Points: 75,000
Famfrit's Health Points: 110,000
Doctor Cid's Level: 50
Famfrit's Level: 52
Doctor Cid's Weakness: Light
Doctor Cid's Absorb: Dark
Famfrit's Weakness: Fire
Famfrit's Absorb: Water
License Points Given From Defeating Doctor Cid: 18
License Points Given From Defeating Framfrit: 52
Steals From Doctor Cid: Hi-Potion, Ketu Board, Magepower Shishak
Steals From Framfrit: Aquarius Gem, High Arcana, Elixir
Location: The Pharos at Ridorana (Third Ascent) (Womb Of The Sun-Cryst)
Difficulty (Both): 6/10
Recommended Level: Level 50 or higher recommended.
Recommended Gambits
- Ally: HP under 60% - Use Curaga
- Ally: Any - Arise
- Foe: Party leader's target - Attack
- Foe: Highest level - Attack
Battle Strategy: This is also you're last storyline esper as well, you know.
First you'll need to battle Doctor Cid. Once again, you must quickly Dispel
his positive status effects that he has on him. He uses guns, which earlier
I stated that they ignore your defence. He uses "S-85 Cyclotrone", and
"Gattling Gun", which basically damages all of your characters in range.
Doctor Cid will sometimes recast positive status effects that you Dispelled
earlier, quickly Dispel them again, if he's not near half of his health. If
he's near half of his health points, just keep damaging him and he'll summon
the last esper you'll recieve for the storyline portion of this game,
Famfrit. Doctor Cid will also be immune to all damage taken to him until
Famfrit is defeated. So, let me explain about Famfrit. Doctor Cid still
attacks you, but ignore him.
Dispel Famfrit's postitive status effects and attack him. Famfrit mainly
uses magicks against you, so feel free to cast Shell on your party members.
Doctor Cid can cast buffs on Famfrit, so Dispel Famfrit's postitive status
effects that Doctor Cid have cast on him. Famfrit uses Waterja, which does
high water elemental damage to all of your party characters and also has a
chance of inflicting Silence on your characters. Quickly cure with Echo
Herbs, since usually all three of your active party members will be Silenced
at once, even with Shell on. Famfrit also uses "Briny Cannonade", which does
non-elemental damage to you. But, Doctor Cid can also use his special attack
"S-85 Cyclotrone", while you're fighting Famfrit. After a while, you'll
defeat Famfrit, and Doctor Cid's Palings will wear off. Now it's time to
hit him. Dispel any buffs he has.
When Doctor Cid reachs a critical health point state, his guns get a bit
stronger, and he'll use his special attack more frequently. Eventually you'll
win the battle, and Famrit the Darkening Cloud will be obtained, but I don't
think espers are very useful in boss battles, we should get a better reward
than...that. ._.
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Judge Gabranth (JG2G2)
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Health points: 50,000 (However, he heals all of his health points when he
reaches half of his health, and there's nothing you can do to stop it, so
his health points can be considered 75,000)
Level: 49
License Points Given: 25
Steals: Hi-Potion, X-Potion, Elixir
Location: Sky Fortress Bahamut (Central Lift)
Difficulty: 4/10
Recommended Level: Level 54 or higher recommended, but can be done at lower
levels if you wish to.
Recommended Gambits
- Ally: Any - Arise
- Ally: HP under 50% - Use Curaga
- Foe: Party leader's target - Attack
Battle Strategy: He starts of the battle with Haste, you know what you should
do by now, correct? By now you could've unlocked all of the magicks and the
best weapons and armour by now. Judge Gabranth will use mainly physical based
attacks, so cast Protectga (or Protect on each party member, if you forgot
to buy Protectga), Hastega (or Haste). Just keep on attacking him normally,
and eventually he'll be under half of his health points. When he's under
half of his health points, he'll use "Renew" to fully heal himself.
He'll then use "Innocence", and "Enrage". Innocence damages all of your
party characters that are in range of him, and Enrage increases the physical
damage he can do to your characters and can make him combo attacks more.
He his health is in critical state, he'll start hitting much more higher
damage on your characters and will combo much more than ever. Quickly finish
him off, but cast some postitive status effects on all of your main party
characters as you'll automatically face another boss after you beat Judge
Gabrath. But if you're having trouble beating Judge Gabranth, consider
restarting your Playstation 2 and getting some more equipment and consider
leveling up some of your characters before re-entering The Sky Fortress
Bahamut, if Judge Gabranth is difficult, the other bosses you'll face will
be brutal.
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Vayne (VAYNE)
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Health points: 50,000
Level: 50
License Points Given: 0
Steals: None
Location: Sky Fortress Bahamut (Central Shaft)
Difficulty: 4/10
Recommended Level: Level 54 or higher recommended, but can be done at lower
levels if you wish to.
Recommended Gambits
- Ally: Any - Arise
- Ally: HP under 50% - Use Curaga
- Foe: Party leader's target - Attack
Battle Strategy: Larsa will join in this battle, and will attack Vayne. He's
not a Guest, but feel free to Berserk him if you want to, but he might be
immune to it. He'll also sometimes heal some of your characters, but don't
depend on him like you did when he was a Guest character. Dispel his positive
status effects that he has on, and cast Protectga, Shellga, and Bubble on
your characters. You can also cast some bad status effects on Vayne, like
Blind for example. Keep attacking him until his health points go under 50%.
He'll have Haste and will be cured of any bad status effects you casted on
him. Feel free to re-cast some spells, and re-buff your characters if you
need to. He uses some special attacks such as "March Wave" and "Force of
Will". Force of Will does around 1,000+ damage to all of your characters in
range, and Mach Wave does around half of that damage. Eventually you'll
defeat him. Afterwards you need to fight him again, but he's in a "different"
form this time.
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Vayne Novus (VYNVS)
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Health points: 65,000
Level: 53
License Points Given: 0
Steals: None
Location: Sky Fortress Bahamut (Central Shaft)
Difficulty: 5/10
Recommended Level: Level 54 or higher recommended, but can be done at lower
levels if you wish to.
Recommended Gambits
- Ally: Any - Arise
- Ally: HP under 50% - Use Curaga
- Foe: Party leader's target - Attack
Battle Strategy: Quickly Dispel his positive status effects, as usual, and
quickly cast Protectga onto your party members. Some swords fly around Vayne
Novus, and are targetable, re-set your Gambit system to attack Vayne Novus
instead of the swords. The swords move quickly, so it's hard to damage them.
Simply ignore the swords, and focus on attacking Vayne. Cast Bravery on your
main attacker if you want an easier time. Judge Gabranth will take the place
of Larsa in this boss battle, but he won't health your characters. Vayne
Novus will use two special attacks in this battle known as "Azure Vortice",
and "Contempt", which do around 600 - 1,500+ damage to all characters in
range. Just keep bashing him until he's under half of his health.
You need to cast Dispel on him again, and recast the buffs on your party
characters if they're about to wear off. Vayne Novus will use some more
special attacks, such as "Tree of Sephira", "Limit Break", "Inviolable Wall",
and he can cast a Paling that makes him immune to all magicks being done to
him. Tree of Sephira does 2,000+ damage to all characters in range, Limit
Break does around 1,000 damage, and Inviolable Wall does 1,000 damage to
all characters in range. Cast Shellga on your party to reduce damage taken
from his magicks. Eventually, he'll die. Keep your magic points up and cast
buffs on your party members before you defeat him, as you'll have to face
the last storyline boss in the entire game after you defeat Vayne Novus.
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The Undying (TUDIG)
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Health points: 65,000
Level: 55
License Points Given: 0
Steals: None
Location: Sky Fortress Bahamut (Cannon Superstructure)
Difficulty: 7/10
Recommended Level: Level 54 or higher recommended, but can be done at lower
levels if you wish to.
Recommended Gambits
- Ally: Any - Arise
- Ally: HP under 60% - Use Curaga
- Foe: Party leader's target - Attack
- Foe: Status = Bravery - Cast Dispel
- Foe: Status = Faith - Cast Dispel
- Ally: Any - Cast Shellga
- Ally: Any - Cast Shell
Battle Strategy: Dispel his positive status effects and cast Protectga and
Shellga on your party. The Undying uses "Piercing" magicks, which basically
mean they pierce through the Reflect status effect, so don't try that. The
Undying can't be affected by any negative status effects, so don't try. His
"Divine Sword", attack does around 1,500+ damage to a single person.
"Megaflare", does 1,000+ damage to all targets in range. As soon as he/it
casts a positive status effect on himself, quickly Dispel it unless he puts
up a magick resistant Paling on himself.
After he loses some more health points, he/it'll use "Ascension", which does
around 1,500+ damage to all targets in range. He/it'll also use "Gigaflare
Sword", which is a more powerful version of "Ascension". Recast your
positive status effects if they wear out, as they'll help yuo a lot through
this final boss fight. It's the last fight in the game, so feel free to use
all of your Hi-ethers, Elixiers, and your Megalixirs, and even Gil Toss.
He'll eventually put up another Paling which makes him immune to all damage.
You'll need to wait for it to wear down, so recast some more positive status
effects during this time. When it wears down, pummel is ass in the ground
and defeat the final boss in the game.

Kiitos. Tällästä onkin tarvittu tällä sivustolla!!!!!!! =)
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